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Algorithms and Networking for Computer Games

ISBN-13: 978-0-047-01812-5
Book from gdlhub / 2012-06-18 09:35:37
Oleh : Jouni Smed, Harri Hakonen, Wiley Publishing, Inc.
Dibuat : 2012-06-18, dengan 1 file

Keyword : Algorithms and Networking for Computer Games
Subjek : Algorithms and Networking for Computer Games
Sumber pengambilan dokumen : Internet

Let us play a little thought game: Get a pen and paper. Choose any game you know, and

think about the elements required to make it work. Write down a list of these elements. Be

as specific or indiscriminate as you want. Once you are finished, choose another game and

think about it. Try to find items in the list of the first game that correspond to the second

game and mark them. If there are features in the second game that the first one does not

have, add them to the list. Repeat this procedure for two or three more games. Next, take

the five most common items in your list and compare them to the following list. For each

corresponding item you get one point.

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PropertiNilai Properti
ID Publishergdlhub
OrganisasiWiley Publishing, Inc.
Nama KontakHerti Yani, S.Kom
AlamatJln. Jenderal Sudirman
KotaJambi
DaerahJambi
NegaraIndonesia
Telepon0741-35095
Fax0741-35093
E-mail Administratorelibrarystikom@gmail.com
E-mail CKOelibrarystikom@gmail.com

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