Algorithms and Networking for Computer Games
Book from gdlhub / 2012-06-18 09:35:37
Oleh : Jouni Smed, Harri Hakonen, Wiley Publishing, Inc.
Dibuat : 2012-06-18, dengan 1 file
Keyword : Algorithms and Networking for Computer Games
Subjek : Algorithms and Networking for Computer Games
Sumber pengambilan dokumen : Internet
Let us play a little thought game: Get a pen and paper. Choose any game you know, and
think about the elements required to make it work. Write down a list of these elements. Be
as specific or indiscriminate as you want. Once you are finished, choose another game and
think about it. Try to find items in the list of the first game that correspond to the second
game and mark them. If there are features in the second game that the first one does not
have, add them to the list. Repeat this procedure for two or three more games. Next, take
the five most common items in your list and compare them to the following list. For each
corresponding item you get one point.
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File : John.Wiley.and.Sons.Algorithms.and.Networking.for.Computer.Games.Jul.2006.pdf
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